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Both have the same amount of filter bands and so the second type has a reduced frequency range. The last sources All source stuff in one zip file (2017.1.29.0 build 143). New noise values can be inserted to change the pattern. Inputs and outputs Inputs are round, outputs are square. What happens instead is that when the folder changes direction the modulation signal is being added to the current output signal. A maximum of 128 grains has been set currently, which seems to be about what the system can do (although the maximum actually obtainable in real time may be lower, depending on settings). The state of the module can be saved to and loaded from a file (must still implement some user interface for that), so … training could be done in non-real time mode when the need arises. Added an input on both versions to control the grain start point within the storage loop (this was just a random point before). The file 'looks.ini' is then read and any settings in there will override the settings as read from the normal ini file, including the visual theme specified there. In PortAudio mode set 'process priority level' to 'normal'.
There are some issues with the DataGraph, as points can be added to or removed from it. When active the indicator lights on modules are disabled. With the rules above the successive patterns would be: A → ABC ABC → ABCCDEDEACB ABCCDEDEACB → ABCCDEDEACBACBABCDEC etc. Pressing Esc while the keyboard focus is on the search box will clear the search phrase. Added a second type of granulator which does not have the parameter randomization, instead this should be controlled trough the modulation inputs. This is accessible from the action menu too. Still some quirks to iron out on that, like what to do when the patch gets modules inserted or deleted. Trying my hands on some Markov stuff. Fixed that, it was introduced with the randomization features in the last couple of previous releases.
R values below three and different start values seem not to interesting, so I may remove those. Fixed now. This is pretty arbitrary, except that the port number should not be in use by any other running programs — you'll get a conflict message later on when you try to do that. Right the modules were properly sorted already – great :-) Module execution order is top to bottom and left to right. All this needs some work though still; the worms are not always updated correctly, and there is an issue with XY controls loosing data or something – but it stopped crashing at least :-) Changed the randomizer as well, it now works through the same mechanisms as used by the morpher. Alternatively, set the wire size to zero to hide all wires (this is the up/down control in the top pane, labeled with 'wires'). I've scaled the range for the Q control a bit so it's more or less usable over the full range – it depends a little still on the selected steepness. Also improved the speed at which the lights are handled – this used to work with formatted strings that needed to be made and parsed, now just passing around pointers to records with t the detail information. ea41d647aa
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